(Meta (Name "minigame1") (Type "clock_door") (exitForward "z1-puzzlegate.txt") (exitBack "z5-library-out.txt") (levelPath "levels\clock_door.txt") (renderBluredBackground 1) ) (UIMainMenuFX) (Objects (Background (POSI (position 255 74) ) (SPRT (file gfx\puzzles\ClockDoor\bkg.ani) (zOrder 10) (gameAnim back) (alphaBlend 1) ) (Name "PUZZ") ) ## slots blue (ClockGameSlot (POSI(position 585 188) (rotation 30)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 643 244)(rotation 60) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 665 322) (rotation 90)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 645 401) (rotation 120)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 589 461) (rotation 150)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 482) (rotation 180)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 429 460) (rotation 210)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 372 402) (rotation 240)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_correct) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Name "PUZZ") (Data (goal 1) (activator "librarian_key_blue") (regionFromCenter 20) ) ) (ClockGameSlot (POSI(position 352 322)(rotation 270) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 374 245) (rotation 300)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 431 188) (rotation 330)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 168) (rotation 0)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName blue_incorrect) (zOrder 130)) (regionFromSprite blue_incorrect) (visName "blue_slot") (Data (activator "librarian_key_blue") (regionFromCenter 20) ) (Name "PUZZ") ) ## slots_red (ClockGameSlot (POSI(position 538 272) (rotation 30)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 560 295)(rotation 60) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_correct) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) (goal 1) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 567 323) (rotation 90)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 559 352) (rotation 120)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 539 373) (rotation 150)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 381) (rotation 180)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 480 374) (rotation 210)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 457 352) (rotation 240)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Name "PUZZ") (Data (activator "librarian_key_red") (regionFromCenter 8) ) ) (ClockGameSlot (POSI(position 450 323)(rotation 270) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 458 293) (rotation 300)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 480 271) (rotation 330)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 264) (rotation 0)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName red_incorrect) (zOrder 130)) (regionFromSprite red_incorrect) (visName "red_slot") (Data (activator "librarian_key_red") (regionFromCenter 8) ) (Name "PUZZ") ) ## slots green (ClockGameSlot (POSI(position 560 233) (rotation 30)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 598 270)(rotation 60) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 613 323) (rotation 90)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 599 375) (rotation 120)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 561 413) (rotation 150)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 428) (rotation 180)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_correct) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) (goal 1) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 456 414) (rotation 210)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 417 375) (rotation 240)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Name "PUZZ") (Data (activator "librarian_key_green") (regionFromCenter 16) ) ) (ClockGameSlot (POSI(position 404 322)(rotation 270) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 418 270) (rotation 300)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 458 232) (rotation 330)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (ClockGameSlot (POSI(position 509 219) (rotation 0)) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani)(animName green_incorrect) (zOrder 130)) (regionFromSprite green_incorrect) (visName "green_slot") (Data (activator "librarian_key_green") (regionFromCenter 16) ) (Name "PUZZ") ) (GameAnim (POSI (position 379 197) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani) (animName green_circle) (zOrder 120)) (Data (enabled 0) ) (visName "green_circle") (Name "PUZZ") ) (GameAnim (POSI (position 327 143) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani) (animName blue_circle) (zOrder 120)) (Data (enabled 0) ) (visName "blue_circle") (Name "PUZZ") ) (GameAnim (POSI (position 427 241) ) (SPRT(file gfx\puzzles\ClockDoor\bkg.ani) (animName red_circle) (zOrder 120)) (Data (enabled 0) ) (visName "red_circle") (Name "PUZZ") ) (ClockDoorGameMngr (KEYB) ) (FxBlendIn (Data (name "PUZZ") (move 1) ) ) (FxBlendIn (Data (name "BACK") ) ) )