(Meta (Name "minigame1") (Type "crystals") (levelId "z1-puzzlegate:puzzle1") (exitForward "z1-puzzlegate.txt") (exitBack "z1-puzzlegate.txt") (levelPath "levels\crystals1.txt") (renderBluredBackground 1) ) (Objects (Background (POSI (position 284 107) ) (SPRT (file gfx/backgrounds/gate.ani) (zOrder 102) (alphaBlend 1) ) (Name "PUZZ") ) (GameAnim (POSI (position 381 277)) (SPRT (file gfx\backgrounds\gate_win.ani) (zOrder 130) ) (Data(enableFlag "minigame1_completed")(enabled 0)) (Name "BACK") ) (CrystalSlot (POSI(position 450 247) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_blue) (zOrder 130)) (regionFromSprite gate_blue) (visName "blue_crystal") (Name "PUZZ") (Data (sequenceId 0) ) ) (CrystalSlot (POSI(position 576 284) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_red) (zOrder 130)) (regionFromSprite gate_red) (visName "red_crystal") (Name "PUZZ") (Data (sequenceId 1) ) ) (CrystalSlot (POSI(position 406 284) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_yellow) (zOrder 130)) (regionFromSprite gate_yellow) (visName "yellow_crystal") (Name "PUZZ") (Data (sequenceId 2) ) ) (CrystalSlot (POSI(position 560 349) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_yellow) (zOrder 130)) (regionFromSprite gate_yellow) (visName "yellow_crystal") (Name "PUZZ") (Data (sequenceId 3) ) ) (CrystalSlot (POSI(position 422 350) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_green) (zOrder 130)) (regionFromSprite gate_green) (visName "green_crystal") (Name "PUZZ") (Data (sequenceId 4) ) ) (CrystalSlot (POSI(position 529 248) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_green) (zOrder 130)) (regionFromSprite gate_green) (visName "green_crystal") (Name "PUZZ") (Data (sequenceId 5) ) ) (CrystalSlot (POSI(position 433 431) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_red) (zOrder 130)) (regionFromSprite gate_red) (visName "red_crystal") (Name "PUZZ") (Data (sequenceId 6) ) ) (CrystalSlot (POSI(position 547 431) ) (SPRT(file gfx/objects/crystals.ani )(animName gate_blue) (zOrder 130)) (regionFromSprite gate_blue) (visName "blue_crystal") (Name "PUZZ") (Data (sequenceId 7) ) ) (FxBlendIn (Data (name "PUZZ") (move 1) ) ) (FxBlendIn (Data (name BACK) ) ) (CrystalSlotsMngr (KEYB) ) (GameTutorial (TEXT (text "Соберите все цветные кристаллы, а затем разместите их в правильные места. Нажатие вне области головоломки позволит выйти из нее.") (width 300)) (POSI (position 10 300)) (Data (fadeInStart 2.5) (fadeInTime 1) (fadeOutStart 8) (fadeOutTime 1) (dialogType "tutorial") (soundFile "snd\sfx\tutorialpopup.ogg") ) ) )