(Meta (Name "map_fire") (Type "map") (exitForward "map_fire.txt") (exitBack "map_fire.txt") (levelId "fire_map") (levelPath "levels\fire_map.txt") (miniGame1Path "levels\fire_mappuzzle1.txt") (miniGame2Path "levels\fire_mappuzzle2.txt") (miniGame3Path "levels\template_mappuzzle.txt") (miniGame4Path "levels\template_mappuzzle.txt") (miniGame5Path "levels\template_mappuzzle.txt") (miniGame6Path "levels\template_mappuzzle.txt") ) (Objects (Background (POSI (position 0 0) ) (SPRT (file gfx/interface/maps/map_bkg.ani) (zOrder 0) (alphaBlend 1) ) (Name MAIN) ) (GameButtonX (POSI (position 125 205) ) (SPRT (file gfx/interface/maps/map_wood.ani) (animName idle) ) (visName wood_world) ) (GameButtonX (POSI (position 502 198) ) (SPRT (file gfx/interface/maps/map_fire.ani) (animName idle) ) (Data (enabled 0)(enableFlag "minigame1_completed") (fadeOnEnable 1) (enableFx (fx "gfx/fx/world_hili.prt" 530 330) (fx "gfx/fx/world_hili.prt" 670 510) (fx "gfx/fx/world_hili.prt" 860 410) (fx "gfx/fx/world_hili.prt" 756 265) (fx "gfx/fx/world_hili.prt" 640 410) (fx "gfx/fx/world_hili.prt" 780 550) (fx "gfx/fx/world_hili.prt" 920 525) (fx "gfx/fx/world_hili.prt" 630 205) ) (enableSound "new_worldappearing") ) (visName fire_world) ) (UILabel (POSI (position 512 625) ) (TEXT (text "Кликните на то место, куда вы хотите попасть.") (scale 1) (zOrder 601)) (Data (fadeInStart 1.2) (fadeInTime 0.5) ) ) (UILabel (POSI (position 460 670)(align 2) ) (TEXT (scale 1) (zOrder 601)) (Data (fadeInStart 1.2) (fadeInTime 0.5) (textSource MACC) ) ) (UILabel (POSI (position 535 670) ) (TEXT (text " частей карты найдены для следующей локации.") (scale 1) (zOrder 601)) (Data (fadeInStart 1.2) (fadeInTime 0.5) ) ) ######buildings################################################################ (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName ancient_barrow) ) (POSI (position 242 271) ) (Data (clickEvent SLV0) (toolTip "Древний Курган") (showHighlightEffect 1) (mapIndicator z1-barrow-out) ) (visName map_ancient_barrow) (regionFromSprite ancient_barrow) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName oracle_hermitage) (showHighlightEffect 1) ) (POSI (position 345 186) ) (Data (clickEvent SLV1) (toolTip "Убежище Оракула") (mapIndicator z1-hermitage-out) ) (regionFromSprite oracle_hermitage) (visName map_oracle_hermitage) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName sink_hole) ) (POSI (position 170 358) ) (Data (clickEvent SLV2) (toolTip "Храм Дерева") (showHighlightEffect 1) (mapIndicator z1-puzzlegate) ) (regionFromSprite sink_hole) (visName map_sink_hole) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName wood_glyphstone) ) (POSI (position 147 214) ) (Data (clickEvent SLV3) (toolTip "Петроглиф Дерева") (showHighlightEffect 1) (mapIndicator z1-wood-glyphstone) ) (regionFromSprite wood_glyphstone) (visName map_wood_glyphstone) ) # fire (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName fire_glyphstone) ) (POSI (position 600 166) ) (Data (clickEvent SLV4) (toolTip "Петроглиф Огня") (enabled 0) (enableGlobalFlag "z1-wood-glyphstone:minigame1_completed") (showHighlightEffect 1) (enableSound "new_location") (mapIndicator z2-fire-glyphstone) ) (regionFromSprite fire_glyphstone) (visName map_fire_glyphstone) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName hall_of_brotherhood_inactive) ) (POSI (position 667 362) ) (Data (toolTip "Зал Братства") (toolTip2 "Путь заблокирован.") (toolTip3 "Сначала восстановите петроглиф предыдущего царства.") (enabled 0) (enableGlobalFlag "map_fire:minigame1_completed") (disableGlobalFlag "z1-wood-glyphstone:minigame1_completed" ) (killOnDisable 1) (fadeOnEnable 1) (enableDelay 4) (enableFx (fx "gfx/fx/object_hili.prt" 0 0) ) (enableSound "new_location") (enableClickFlag "minigame2_completed")(cantClickMessage "menus\tutorials\cantTravelYet_brotherhood.txt") ) (regionFromSprite hall_of_brotherhood_inactive) (visName map_brotherhood_anim) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName hall_of_brotherhood) ) (POSI (position 667 362) ) (Data (clickEvent SLV5) (toolTip "Зал Братства") (enabled 0) (enableGlobalFlag "z1-wood-glyphstone:minigame1_completed" "map_fire:minigame1_completed" ) (fadeOnEnable 1) (mapIndicator z2-brotherhood) (enableFx (fx "gfx/fx/object_hili.prt" 0 0) ) (showHighlightEffect 1) (enableSound "new_location") ) (regionFromSprite hall_of_brotherhood) (visName map_brotherhood) ) (GameButtonX (SPRT (file gfx\interface\maps\hot_spots.ani) (animName hearth_of_power) ) (POSI (position 767 415) ) (Data (clickEvent SLV6) (toolTip "Очаг Пламенеющей Мощи") (enabled 0) (enableFlag "minigame2_completed") (fadeOnEnable 1) (enableFx (fx "gfx/fx/object_hili.prt" 0 0) ) (showHighlightEffect 1) (enableSound "new_location") (mapIndicator z2-hearth-of-power-out) ) (regionFromSprite hearth_of_power) (visName map_HearthofPower) ) (MapPositionMngr) ######################tasks icons (GameAnim (SPRT (file gfx\interface\maps\arrow_katya.ani) (animName oracle) ) (POSI (position 719 409) ) (Data (enabled 0) (killOnDisable 1) (enableGlobalFlag "z2-brotherhood:dialog1_killed") (disableGlobalFlag "z2-brotherhood:dialog3_killed" ) ) (visName oracle_anim) ) (GameAnim (SPRT (file gfx\interface\maps\arrow_katya.ani) (animName oakbeard) ) (POSI (position 288 313) ) (Data (enabled 0) (killOnDisable 1) (enableGlobalFlag "z2-brotherhood:dialog2_killed") (disableGlobalFlag "z1-barrow-out:OakbeardQuest1_killed" ) ) (visName oakbeard_anim) ) ######mini-games################################################################ (StartupEvent (Data (startEvent "STG1") (disableFlag minigame1_completed) (delay 0.5) (enabled 1) ) ) (StartupEvent (Data (startEvent "STG2") (disableFlag minigame2_completed) (delay 0.5) (enabled 0) (enableFlag minigame1_completed) ) ) ###################################################################### (UIMusic (Data (file snd/music/map.ogg) ) ) ######################fadein########################################## (GameAnim (POSI (position 0 0)) (SPRT (file gfx\white.ani)(zOrder 100)) (Data (fadeOutStart 0) (fadeOutTime 2) ) ) )