(Meta (Name "minigame2") (Type "map_game") (exitForward "fire_map.txt") (exitBack "fire_map.txt") (levelPath "levels\fire_mappuzle2.txt") ) (Objects (Background (POSI (position 167 129) ) (SPRT (file gfx/puzzles/map_puzzles/1/glow_map_puzzle.ani) (zOrder 105) ) (Name "PUZZ") ) #slots (PuzzleGameSlot (COLI) (KEYB) (POSI (position 276 248)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 1) (zOrder 140) (alpha 0) ) (Data (requires "1") (regionFromCenter 1) ) (Name "BACK") (visName "1") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 313 397)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 2) (zOrder 140) (alpha 0) ) (Data (requires "2") (regionFromCenter 1) ) (Name "BACK") (visName "2") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 346 507)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 3) (zOrder 140) (alpha 0) ) (Data (requires "3") (regionFromCenter 1) ) (Name "BACK") (visName "3") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 442 228)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 4) (zOrder 140) (alpha 0) ) (Data (requires "4") (regionFromCenter 1) ) (Name "BACK") (visName "4") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 465 344)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 5) (zOrder 140) (alpha 0) ) (Data (requires "5") (regionFromCenter 1) ) (Name "BACK") (visName "5") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 572 392)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 6) (zOrder 140) (alpha 0) ) (Data (requires "6") (regionFromCenter 1) ) (Name "BACK") (visName "6") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 574 529)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 7) (zOrder 140) (alpha 0) ) (Data (requires "7") (regionFromCenter 1) ) (Name "BACK") (visName "7") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 602 257)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 8) (zOrder 140) (alpha 0) ) (Data (requires "8") (regionFromCenter 1) ) (Name "BACK") (visName "8") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 696 490)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 9) (zOrder 140) (alpha 0) ) (Data (requires "9") (regionFromCenter 1) ) (Name "BACK") (visName "9") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 717 296)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 10) (zOrder 140) (alpha 0) ) (Data (requires "10") (regionFromCenter 1) ) (Name "BACK") (visName "10") ) #elements (PuzzleGameChunk (COLI) (KEYB) (POSI (position 899 303)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 1) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 276) (y 248) ) ) (visName "1") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 817 659)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 2) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 313) (y 397) ) ) (visName "2") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 864 102)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 3) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 346) (y 507) ) ) (visName "3") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 143 691)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 4) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 442) (y 228) ) ) (visName "4") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 99 565)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 5) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 465) (y 344) ) ) (visName "5") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 485 658)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 6) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 572) (y 392) ) ) (visName "6") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 550 79)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 7) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 574) (y 529) ) ) (visName "7") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 160 130)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 8) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 602) (y 257) ) ) (visName "8") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 915 465)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 9) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 696) (y 490) ) ) (visName "9") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 95 383)) (SPRT (file gfx\puzzles\map_puzzles\4\map_puzzle_hearth_of_power.ani ) (animName 10) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 717) (y 296) ) ) (visName "10") ) (PuzzleGameMngr) (FxBlendIn (Data (name PUZZ) ) ) )