(Meta (Name "minigame1") (Type "puzzle") (exitForward "glyphstonechamber.txt") (exitBack "glyphstonechamber.txt") (levelPath "levels\wheelOfTime.txt") (renderBluredBackground 1) ) (Objects (Background (POSI (position 263 55) ) (SPRT (file gfx\puzzles\DoorLock\bkg.ani ) (zOrder 102) (alphaBlend 1) ) (Name "PUZZ") ) (GameAnim (POSI (position 488 385)) (SPRT (file gfx\puzzles\DoorLock\handle.ani)(animName handle1) (zOrder 130) ) (Data ) (Name "BACK") (visName handle1) ) (GameAnim (POSI (position 488 385)(rotation 90)) (SPRT (file gfx\puzzles\DoorLock\handle.ani)(animName handle2) (zOrder 131) ) (Data ) (Name "BACK") (visName handle2) ) (GameAnim (POSI (position 292 194)) (SPRT (file gfx\puzzles\DoorLock\handle.ani)(animName glow_handle1) (zOrder 120)) (Data(enableFlag "minigame1_completed")(enabled 0)) (Name "BACK") (visName glow_handle1) ) (GameAnim (POSI (position 442 353)) (SPRT (file gfx\puzzles\DoorLock\handle.ani)(animName glow_handle2) (zOrder 132) ) (Data(enableFlag "minigame1_completed")(enabled 0)) (Name "BACK") (visName glow_handle2) ) (LockDoorMngr (KEYB) ) (GameTutorial (POSI (position 100 150)) (TEXT (text "Чтобы отпереть дверь, расположите оба замка горизонтально. Кликайте слева и справа для смены направления движения.")(zOrder 150)(width 240)) (Data(fadeInStart 1.5) (fadeInTime 0.5) (fadeOutStart 3.5) (fadeOutTime 0.5) (soundFile "snd\sfx\tutorialpopup.ogg")) ) (FxBlendIn (Data (name PUZZ) (move 0) ) ) (FxBlendIn (Data (name BACK) ) ) )