(Meta (Name "test_rozdzka") (Type "hiddenObjects") (levelPath "levels\template_wand.txt") (exitForward "2.txt") (exitBack "1") (dark 1) ) (Objects (Background (POSI (position 0 0) ) (SPRT (file gfx/backgrounds/quicksand.ani) (zOrder 0) (alphaBlend 1) ) ) (GameButton (POSI (position 295 551)) (COLI (left 0) (right 0) (top 0) (bottom 0) ) (SPRT(file gfx\backgrounds\puzzlegate_puzzle.ani)(renderAfterAll 1)(zOrder 400)) (Name LIG1) ) (HiddenObject (POSI(position 20 20)) (SPRT(file gfx\objects\blue_crystal2.ani)(zOrder 100)) (regionFromSprite idle) (visName "blue_crystal") (Data (clickSoundName "crystal_pick")) ) (LightPoint (COLI) (KEYB) (POSI(position 511 276)) (SPRT(file gfx\objects\blue_crystal2.ani)(zOrder 200) ) (regionFromSprite idle) (visName "blue_crystal_lightPoint") (Data (clickSoundName "crystal_pick")(activator "blue_crystal")(lightAnim LIG1)) (Name LIGH) ) (GameButton (POSI (position 395 551)) (COLI (left 0) (right 0) (top 0) (bottom 0) ) (SPRT(file gfx\backgrounds\puzzlegate_puzzle.ani)(renderAfterAll 1)(zOrder 400)) (Name LIG2) ) (LightPoint (COLI) (KEYB) (POSI(position 611 476)) (SPRT(file gfx\objects\blue_crystal2.ani)(zOrder 200) ) (regionFromSprite idle) (visName "blue_crystal_lightPoint2") (Data (clickSoundName "crystal_pick")(activator "blue_crystal")(lightAnim LIG2)) (Name LIGH) ) (HiddenObject (POSI(position 60 20)) (SPRT(file gfx\objects\blue_crystal2.ani)(zOrder 100)) (regionFromSprite idle) (visName "blue_crystal2") (Data (clickSoundName "crystal_pick")) ) (LightPointsMngr (visName LightMngr) ) )