(Meta (Name "minigame1") (Type "map_game") (exitForward "wood_map.txt") (exitBack "wood_map.txt") (levelPath "levels\wood_mappuzle1.txt") ) (Objects (Background (POSI (position 167 129) ) (SPRT (file gfx/puzzles/map_puzzles/1/glow_map_puzzle.ani) (zOrder 105) ) (Name "PUZZ") ) #slots (PuzzleGameSlot (COLI) (KEYB) (POSI (position 277 251)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 1) (zOrder 140) (alpha 0) ) (Data (requires "1") (regionFromCenter 1) ) (Name "BACK") (visName "1") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 433 244)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 2) (zOrder 140) (alpha 0) ) (Data (requires "2") (regionFromCenter 1) ) (Name "BACK") (visName "2") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 317 369)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 3) (zOrder 140) (alpha 0) ) (Data (requires "3") (regionFromCenter 1) ) (Name "BACK") (visName "3") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 314 515)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 4) (zOrder 140) (alpha 0) ) (Data (requires "4") (regionFromCenter 1) ) (Name "BACK") (visName "4") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 503 527)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 5) (zOrder 140) (alpha 0) ) (Data (requires "5") (regionFromCenter 1) ) (Name "BACK") (visName "5") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 498 384)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 6) (zOrder 140) (alpha 0) ) (Data (requires "6") (regionFromCenter 1) ) (Name "BACK") (visName "6") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 581 231)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 7) (zOrder 140) (alpha 0) ) (Data (requires "7") (regionFromCenter 1) ) (Name "BACK") (visName "7") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 715 259)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 8) (zOrder 140) (alpha 0) ) (Data (requires "8") (regionFromCenter 1) ) (Name "BACK") (visName "8") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 687 377)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 9) (zOrder 140) (alpha 0) ) (Data (requires "9") (regionFromCenter 1) ) (Name "BACK") (visName "9") ) (PuzzleGameSlot (COLI) (KEYB) (POSI (position 687 503)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 10) (zOrder 140) (alphaBlend 1) (alpha 0) ) (Data (requires "10") (regionFromCenter 1) ) (Name "BACK") (visName "10") ) #elements (PuzzleGameChunk (COLI) (KEYB) (POSI (position 910 491)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 1) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 277) (y 251) ) ) (visName "1") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 100 510)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 2) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 433) (y 244) ) ) (visName "2") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 151 666)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 3) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 317) (y 369) ) ) (visName "3") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 407 673)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 4) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 314) (y 515) ) ) (visName "4") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 857 673)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 5) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 503) (y 527) ) ) (visName "5") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 137 110)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 6) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 498) (y 384) ) ) (visName "6") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 633 701)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 7) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 581) (y 231) ) ) (visName "7") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 90 312)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 8) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 715) (y 259) ) ) (visName "8") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 911 113)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 9) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 687) (y 377) ) ) (visName "9") ) (PuzzleGameChunk (COLI) (KEYB) (POSI (position 903 286)) (SPRT (file gfx\puzzles\map_puzzles\1\map_puzzle_ancient_barrow.ani ) (animName 10) (zOrder 140) ) (Data (regionFromSprite 1) (vec (x 687) (y 503) ) ) (visName "10") ) (PuzzleGameMngr) (FxBlendIn (Data (name PUZZ) ) ) (GameTutorial (POSI (position 364 300)) (TEXT (text "Соберите карту из фрагментов, чтобы открыть новую локацию.")(zOrder 150)(width 300)) (Data(fadeInStart 1.5) (fadeInTime 0.5) (fadeOutStart 3.5) (fadeOutTime 0.5) (soundFile "snd\sfx\tutorialpopup.ogg") ) ) )