(Meta (Name "z0-chamber") (Type "hiddenObjects") (exitForward "z1-wood-glyphstone.txt") (exitBack "z0-chamber.txt") (levelId "z0-chamber") (levelPath "levels\z0-chamber.txt") (miniGame1Path "levels\z0-chamber-mini1.txt") (miniGame2Path "levels\z0-chamber-mini2.txt") (miniGame3Path "levels\z0-chamber-mini3.txt") (miniGame4Path "levels\z0-chamber-mini4.txt") (miniGame5Path "levels\z0-chamber-mini5.txt") (miniGame6Path "levels\z0-chamber-mini6.txt") ) (Objects (Background (POSI (position 0 0) ) (SPRT (file gfx\backgrounds\z0-chamber\bkg.ani) (zOrder 0) (alphaBlend 1) ) ) #GLYPHSTONES #aether (GameAnim (POSI (position 303 373)) (SPRT (file gfx\backgrounds\z0-chamber\aether.ani ) ) (Data (enableFlag "minigame2_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "aether_stone") ) (GameButtonX (POSI (position 303 373)) (COLI (left 0) (right 80) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "dialog2_killed") (clickEvent "STG2")(disableFlag "minigame2_completed")(showHighlightEffect 1)) (visName "aether_button") ) #fire (GameAnim (POSI (position 57 311)) (SPRT (file gfx\backgrounds\z0-chamber\fire.ani ) ) (Data (enableFlag "minigame1_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "fire_stone") ) (GameButtonX (POSI (position 57 311)) (COLI (left 20) (right 160) (top 30) (bottom 250) ) (Data (enabled 0)(enableFlag "dialog2_killed") (clickEvent "STG1")(disableFlag "minigame1_completed") ) (visName "fire_button") ) #metal (GameAnim (POSI (position 595 356)) (SPRT (file gfx\backgrounds\z0-chamber\metal.ani ) ) (Data (enableFlag "minigame4_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "metal_stone") ) (GameButtonX (POSI (position 595 356)) (COLI (left 0) (right 100) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "dialog2_killed")(clickEvent "STG4") (disableFlag "minigame4_completed")) (visName "metal_button") ) #water (GameAnim (POSI (position 775 363)) (SPRT (file gfx\backgrounds\z0-chamber\water.ani ) ) (Data (enableFlag "minigame5_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "water_stone") ) (GameButtonX (POSI (position 775 363)) (COLI (left 0) (right 160) (top 30) (bottom 256) ) (Data (enabled 0)(enableFlag "dialog2_killed")(clickEvent "STG5")(disableFlag "minigame5_completed")) (visName "water_button") ) #wood (GameAnim (POSI (position 389 259)) (SPRT (file gfx\backgrounds\z0-chamber\wood.ani ) ) (Data (enableFlag "minigame3_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "wood_stone") ) (GameButtonX (POSI (position 389 359)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (Data (enabled 0)(enableFlag "dialog2_killed")(clickEvent "STG3")(disableFlag "minigame3_completed")) (visName "wood_button") ) #minigame-final (GameAnim (POSI (position 368 0)) (SPRT (file gfx\backgrounds\z0-chamber\final.ani)(zOrder 10) ) (Data (enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (disableFlag "minigame6_completed")(enabled 0)(enableDelay 1)(enableDialog "menus\tutorials\z0-chamber\msg3.txt")) (visName "final_stone") (Name FINN) ) (GameAnim (POSI (position 368 0)) (SPRT (file gfx\backgrounds\z0-chamber\final.ani)(zOrder 10) ) (Data (enableFlag "minigame6_completed" )(fadeOnEnable 1)(enabled 0)(enableDelay 1)(visName "final_stone2")) ) (GameButtonX (POSI (position 389 100)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (Data (enabled 0)(clickEvent "STG6")(disableFlag "minigame6_completed")(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (visName "final_button") ) ) (FxPulseAlpha (Data (name FINN)) ) ###############exit################################################## (GameButtonX (POSI (position 495 130)) (COLI (left 0) (right 400) (top 0) (bottom 400) ) (Data (clickEvent "NEXT")(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed" "minigame6_completed")(enabled 0) (exitArrow "exit_up") (showHighlightEffect 1) ) ) ############init dialogs######################### (GameModalDialog (visName "dialog1") (Data (fileName "menus\tutorials\z0-chamber\msg1.txt")(delay 1)) ) (GameButtonX (POSI (position 10 10)) (COLI (left 0) (right 1024) (top 0) (bottom 768) ) (visName "dialog2") (Data (enableFlag "dialog1_killed")(disableFlag "dialog2_killed") (clickMessage "menus\tutorials\z0-chamber\msg2.txt")(killOnClick 1) ) ) ###################################################################### (UIMusic (Data (file snd/music/track1.ogg snd/music/track2.ogg snd/music/track3.ogg snd/music/track4.ogg snd/music/track5.ogg snd/music/track6.ogg snd/music/track7.ogg snd/music/track8.ogg snd/music/track9.ogg snd/music/track10.ogg) ) ) ######################fadein########################################## (GameAnim (POSI (position 0 0)) (SPRT (file gfx\black.ani)(zOrder 100)) (Data (fadeOutStart 0) (fadeOutTime 0.5) ) ) ############init dialogs######################### )