(Meta (Name "z1-barrow-in") (Type "normal") (exitForward "z1-barrow-out.txt") (exitBack "z1-barrow-in.txt") (miniGame1Path "levels\gestures1.txt") (levelPath "levels\z1-barrow-in.txt") ) (Objects (Background (POSI (position 0 0)) (SPRT (file gfx/backgrounds/barrows_inside.ani) (zOrder 0) (alphaBlend 0) ) ) (Background (POSI (position 238 0)) (SPRT (file gfx/backgrounds/barrows_in_light.ani) (zOrder 4) (alphaBlend 1) ) ) (GameButtonX (POSI (position 0 220)) (COLI (left 0) (right 186) (top 0) (bottom 256) ) (Data (clickEvent "STG1")(enabled 0) (enableFlag "dialog2_killed")(killOnDisable 1) (disableFlag "minigame1_completed")(showHighlightEffect 1) ) ) (GameButtonX (POSI (position 0 0)) (visName dialog2) (Data (enableFlag "wand_killed")(enableDialog "menus\tutorials\AncientBarrowInterior\msg2.txt")(disableFlag "dialog2_killed")(enableDelay 2) (killOndisable 1)) ) #/////////////phoenix///////////////////////////////// (GameHiddenObject (POSI(position 594 626) ) (SPRT(file gfx\objects\phoenix_a.ani)) (regionFromSprite idle) (visName "phoenix_a") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 492 266) ) (SPRT(file gfx\objects\phoenix_a.ani)) (regionFromSprite screen) (visName "phoenix_a") (Data (clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 916 573) ) (SPRT(file gfx\objects\phoenix_b.ani)(zOrder 4)) (regionFromSprite idle) (visName "phoenix_b") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 480 225) ) (SPRT(file gfx\objects\phoenix_b.ani) ) (regionFromSprite idle) (visName "phoenix_b") (Data (requires "phoenix_a")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 531 18) ) (SPRT(file gfx\objects\phoenix_c.ani)) (regionFromSprite idle) (visName "phoenix_c") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 485 180) ) (SPRT(file gfx\objects\phoenix_c.ani)) (regionFromSprite idle) (visName "phoenix_c") (Data (requires "phoenix_b")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 937 201) ) (SPRT(file gfx\objects\phoenix_d.ani)) (regionFromSprite idle) (visName "phoenix_d") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 387 225) ) (SPRT(file gfx\objects\phoenix_d.ani)) (regionFromSprite idle) (visName "phoenix_d") (Data (requires "phoenix_b")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 228 426) ) (SPRT(file gfx\objects\phoenix_e.ani)) (regionFromSprite idle) (visName "phoenix_e") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 359 134) ) (SPRT(file gfx\objects\phoenix_e.ani)) (regionFromSprite idle) (visName "phoenix_e") (Data (requires "phoenix_d")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 359 0) ) (SPRT(file gfx\objects\phoenix_f.ani)) (regionFromSprite idle) (visName "phoenix_f") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 543 159) ) (SPRT(file gfx\objects\phoenix_f.ani)) (regionFromSprite idle) (visName "phoenix_f") (Data (requires "phoenix_b")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 0 94) ) (SPRT(file gfx\objects\phoenix_g.ani)) (regionFromSprite idle) (visName "phoenix_g") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 621 99) ) (SPRT(file gfx\objects\phoenix_g.ani)) (regionFromSprite idle) (visName "phoenix_g") (Data (requires "phoenix_f")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 0 512) ) (SPRT(file gfx\objects\phoenix_h.ani)) (regionFromSprite idle) (visName "phoenix_h") (Data (clickSoundName "pickup")) ) (ScreenPuzzle (POSI(position 584 210) ) (SPRT(file gfx\objects\phoenix_h.ani)) (regionFromSprite idle) (visName "phoenix_h") (Data (requires "phoenix_f")(clickSoundName "statue_build")(showHighlightEffect 1)) ) (GameHiddenObject (POSI(position 316 617) ) (SPRT(file gfx\objects\kurosian_crystal3.ani)) (regionFromSprite idle) (visName "kurosian_crystal3") (Data (enabled 0)(enableGlobalFlag "z1-barrow-out:dialog3_killed")(disableFlag "kurosian_crystal3_killed")) ) (ScreenPuzzleMngr (Data (finalFlag "phoenix_completed") (disableFlag "phoenix_completed")(killOnDisable 1)) (visName "phoenix_manager") ) (GameButtonX (POSI (position 500 310)) (COLI (left 0) (right 80) (top 20) (bottom 80) ) (visName "statue_base") (Data (disableFlag "phoenix_completed")(killOnDisable 1)(showHighlightEffect 1)) ) #sarko (GameAnim (POSI (position 284 325)) (COLI) (SPRT(file gfx\backgrounds\barrows_sarkophags.ani) (animName sarko1)(zOrder 4)) (Name ELET) (visName sarko1) (Data (disableFlag "phoenix_completed")(fadeOnDisable 1)(killOnDisable 1)) ) (GameAnim (POSI (position 618 323)) (COLI) (SPRT(file gfx\backgrounds\barrows_sarkophags.ani)(animName sarko2)(zOrder 4)) (Name ELET) (visName sarko2) (Data (disableFlag "phoenix_completed")(fadeOnDisable 1)(killOnDisable 1)) ) (GameAnim (POSI (position 739 284)) (COLI) (SPRT(file gfx\backgrounds\barrows_sarkophags.ani)(animName sarko3)(zOrder 3)) (Name ELET) (visName sarko3) (Data (disableFlag "phoenix_completed")(fadeOnDisable 1)(killOnDisable 1)) ) (GameAnim (POSI (position 339 390)) (COLI) (SPRT(file gfx\backgrounds\barrows_sarkophags.ani)(animName sarko4)(zOrder 1)) (Name ELET) (visName sarko4) (Data (disableFlag "phoenix_completed")(fadeOnDisable 1)(killOnDisable 1)) ) #==================== (GameHiddenObject (POSI(position 817 514) ) (SPRT(file gfx\objects\crystal.ani)) (regionFromSprite idle) (visName "crystal") (Data (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed")) ) (GameHiddenObject (POSI(position 655 455) ) (SPRT(file gfx\objects\golden_rod.ani)) (regionFromSprite idle) (visName "golden_rod") (Data (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed")) ) (GameHiddenObject (POSI(position 316 494) ) (SPRT(file gfx\objects\wire.ani)) (regionFromSprite idle) (visName "wire") (Data (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed")) ) (GameHiddenObject (POSI(position 424 516) ) (SPRT(file gfx\objects\feathers.ani)) (regionFromSprite idle) (visName "feathers") (Data (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed")) (Name ELEM) ) (GameHiddenObject (POSI(position 382 368) ) (SPRT(file gfx\objects\leather_strap.ani)) (regionFromSprite idle) (visName "leather_strap") (Data (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed")) ) # (GameButtonX # (POSI (position 484 454)) # (COLI # (left 0) # (right 186) # (top 0) # (bottom 256) # ) # (visName "dialog5") # (Data (enableFlag "phoenix_completed")(enabled 0)(disableFlag "dialog5_killed")(clickMessage "menus\tutorials\AncientBarrowInterior\msg5.txt")(killOnClick 1) ) # # # ) (SmartUI (POSI(position 484 454)) (SPRT(file gfx\objects\blank.ani)(zOrder -1)) (COLI (left -23) (right 128) (top 0) (bottom 128) ) (visName "wand") (Data (slots "crystal" "golden_rod" "feathers" "wire" "leather_strap") (clickSoundName "pickup")(enabled 0)(fadeOnEnable 1)(enableFlag "phoenix_completed") (showHighlightEffect 1) (disableFlag "wand_killed") (KillOnEnd 1) ) ) #exit (GameButtonX (POSI (position 0 220)) (COLI (left 0) (right 186) (top 0) (bottom 256) ) (visName "next_button") (Data (clickEvent NEXT) (enableFlag "minigame1_completed") (exitArrow "exit_left")(showHighlightEffect 1)) ) (GameButtonX (POSI (position 0 220)) (COLI (left 0) (right 186) (top 0) (bottom 256) ) (visName "dialog3") (Data (showHighlightEffect 1) (disableFlag "minigame1_completed" "wand_killed")(clickMessage "menus\tutorials\AncientBarrowInterior\msg3.txt") ) ) # (GameButtonX # (POSI (position 0 220)) # (COLI # (left 0) # (right 186) # (top 0) # (bottom 256) # ) # (visName "dialog4") # (Data (disableFlag "dialog4_killed" "wand_pickedUp")(clickMessage "menus\tutorials\AncientBarrowInterior\msg4.txt")(killOnClick 1)) # # # ) (GameButtonX (POSI (position 0 220)) (COLI (left 0) (right 186) (top 0) (bottom 256) ) (SPRT(file gfx\backgrounds\barrow_in_opened_door.ani)) (Data (enableFlag "minigame1_completed") (enabled 0)(fadeOnEnable 1) ) (visName door_anim) ) (GameButtonX (POSI (position 440 410)) (COLI (left 0) (right 128) (top 0) (bottom 128) ) (visName "dialog4") (Data (showHighlightEffect2 1) (disableFlag "phoenix_completed")(clickMessage "menus\tutorials\AncientBarrowInterior\msg4.txt") ) ) (StartupEvent (Data (startEvent "DOOR") (disableFlag dialog1_killed) (delay 0) (enabled 1) ) ) ###################################################################### (UIMusic (Data (file snd/music/track1.ogg snd/music/track2.ogg snd/music/track3.ogg snd/music/track4.ogg snd/music/track5.ogg snd/music/track6.ogg snd/music/track7.ogg snd/music/track8.ogg snd/music/track9.ogg snd/music/track10.ogg) ) ) ############init dialogs######################### (GameModalDialog (visName "dialog1") (Data (fileName "menus\tutorials\AncientBarrowInterior\msg1.txt") (delay 1) ) ) )