(Meta (Name "z1-quicksand") (Type "normal") (exitForward "z1-puzzlegate.txt") (exitBack "") (levelPath "levels\z1-quicksand.txt") (levelId "z1-quicksand") ) (Objects (Background (POSI (position 0 0) ) (SPRT (file gfx/backgrounds/quicksand.ani) (zOrder 0) (alphaBlend 1) ) ) (SmartUI (POSI(position 511 276) ) (SPRT(file gfx\objects\backpack.ani)) (regionFromSprite idle) (visName "backpack") (Data (activator "hook") (slots "ribbone" "jawbone" "reeds" "vines" ) (showHighlightEffect 1) (finalObject "hook") (disableFlag "backpack_killed") (clickSoundName "pickup") ) ) (GameButtonX (POSI (position 0 0)) (Data (enabled 0)(killOnDisable 1)(enableDelay 2)(enableFlag "backpack_killed") (disableFlag "dialog5_killed")(enableDialog "menus\tutorials\BackpackRoom\msg5.txt")) (visName "dialog5") ) (GameHiddenObject (POSI(position 333 622) ) (SPRT(file gfx\objects\jawbone.ani)) (regionFromSprite idle) (visName "jawbone") (Data (clickSoundName "pickup")) ) (GameHiddenObject (POSI(position 123 310) ) (SPRT(file gfx\objects\reeds.ani)) (regionFromSprite idle) (visName "reeds") (Data (clickSoundName "pickup")) ) (GameHiddenObject (POSI(position 578 644) ) (SPRT(file gfx\objects\ribbone.ani)) (regionFromSprite idle) (visName "ribbone") (Data (clickSoundName "pickup")) ) (GameHiddenObject (POSI(position 958 104) ) (SPRT(file gfx\objects\vines.ani)) (regionFromSprite idle) (visName "vines") (Data (clickSoundName "pickup")) ) (GameHiddenObject (POSI(position 716 121) ) (SPRT(file gfx\objects\glyphstone_mashroomG.ani)(zOrder 100)) (regionFromSprite idle) (Data (enableGlobalFlag "z6-acropolis:dialog1_killed")(enabled 0)(disableFlag "glyphstone_mashroomG_killed")) (visName "glyphstone_mashroomG") ) (GameButtonX (POSI (position 0 0)) (Data (enabled 0)(enableDelay 1) (enableFlag "dialog5_killed") (disableFlag "dialog2_killed")(enableDialog "menus\tutorials\BackpackRoom\msg2.txt")) (visName "dialog2") ) (GameButtonX (POSI (position 0 0)) (Data (enabled 0)(enableDelay 2) (enableFlag "dialog2_killed") (disableFlag "dialog4_killed")(enableDialog "menus\tutorials\BackpackRoom\msg4.txt")) (visName "dialog4") ) #exit (GameButtonX (POSI (position 950 600)) (COLI (left -40) (right 80) (top -300) (bottom 24) ) (Data (clickEvent NEXT)(enabled 0)(enableFlag "dialog2_killed")(exitArrow "exit_right") (showHighlightEffect 1)) (visName "exitButton") ) ###################################################################### (UIMusic (Data (file snd/music/track1.ogg snd/music/track2.ogg snd/music/track3.ogg snd/music/track4.ogg snd/music/track5.ogg snd/music/track6.ogg snd/music/track7.ogg snd/music/track8.ogg snd/music/track9.ogg snd/music/track10.ogg) ) ) ######################fadein########################################## (GameAnim (POSI (position 0 0)) (SPRT (file gfx\black.ani)(zOrder 100)) (Data (fadeOutStart 0) (fadeOutTime 0.5) ) ) ############init dialogs######################### (GameModalDialog (visName "dialog1") (Data (fileName "menus\tutorials\BackpackRoom\msg1.txt") (delay 1) ) ) )