(Meta (Name "minigame3") (Type "normal") (exitForward "2.txt") (exitBack "2.txt") (levelPath "levels\laser_puzzle_tmp.txt") (renderBluredBackground 1) ) (UIMainMenuFX) (Objects (Background (POSI (position 256 52) ) (SPRT (file gfx\puzzles\mirrorgame\bkg3.ani) (zOrder 10) (alphaBlend 1) ) (Name "PUZZ") ) (LaserPuzzleMirrorChunk (COLI) (KEYB) (POSI (position 210 100)) (SPRT (file gfx\puzzles\mirrorgame\objects.ani) (animName mirror) (zOrder 120) ) (Data (regionFromSprite idle) ) (Name "PUZZ") ) (LaserPuzzleMirrorChunk (COLI) (KEYB) (POSI (position 210 200)(rotation 180)) (SPRT (file gfx\puzzles\mirrorgame\objects.ani) (animName mirror) (zOrder 120) ) (Data (regionFromSprite idle) ) (Name "PUZZ") ) (LaserPuzzleMirrorChunk (COLI) (KEYB) (POSI (position 210 300)(rotation 180)) (SPRT (file gfx\puzzles\mirrorgame\objects.ani) (animName mirror) (zOrder 120) ) (Data (regionFromSprite idle) ) (Name "PUZZ") ) (LaserPuzzleMirrorChunk (COLI) (KEYB) (POSI (position 210 400)(rotation 270)) (SPRT (file gfx\puzzles\mirrorgame\objects.ani) (animName mirror) (zOrder 120) ) (Data (regionFromSprite idle) ) (Name "PUZZ") ) (LaserPuzzleMngr (KEYB) (Data(definition "gfx\puzzles\mirrorgame\laserPuzzle3_def.txt")) ) (FxBlendIn (Data (name "PUZZ") (move 0) ) ) (FxBlendIn (Data (name "BACK") ) ) (GameTutorial (TEXT (text "Расположите зеркала так, чтобы луч света проходил через все кристаллы.") (width 260)) (POSI (position 30 300)) (Data (fadeInStart 2.5) (fadeInTime 1) (fadeOutStart 5) (fadeOutTime 1) (dialogType "tutorial") (soundFile "snd\sfx\tutorialpopup.ogg") (disableFlag "minigame1_completed" "minigame2_completed" "minigame4_completed" "minigame5_completed" "minigame6_completed") ) ) )