(Meta (Name "z6-acropolis") (Type "hiddenObjects") (exitForward "z6-acropolis.txt") (exitBack "z6-acropolis.txt") (levelId "z6-acropolis") (levelPath "levels\z6-acropolis.txt") (miniGame1Path "levels\z0-chamber-mini1.txt") (miniGame2Path "levels\z0-chamber-mini2.txt") (miniGame3Path "levels\z0-chamber-mini3.txt") (miniGame4Path "levels\z0-chamber-mini4.txt") (miniGame5Path "levels\z0-chamber-mini5.txt") (miniGame6Path "levels\z0-chamber-mini6.txt") ) (Objects (Background (POSI (position 0 0) ) (SPRT (file gfx\backgrounds\z0-chamber\bkg.ani) (zOrder 0) (alphaBlend 1) ) ) #GLYPHSTONES #aether (GameAnim (POSI (position 303 373)) (SPRT (file gfx\backgrounds\z0-chamber\aether.ani ) ) (Data (enableFlag "minigame2_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)(enableSound glyphstone_lightsup_acropolis)) (visName "aether_stone") ) (GameButtonX (POSI (position 303 373)) (COLI (left 0) (right 80) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "smartuiAether_killed") (clickEvent "STG2")(disableFlag "minigame2_completed")(showHighlightEffect 1)) (visName "aether_button") ) (GameButtonX (POSI (position 303 373)) (COLI (left 0) (right 80) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (clickMessage "menus\tutorials\z6-acropolis\msg3.txt")(disableFlag "minigame6_completed")(showHighlightEffect 1)) (visName "aether_button2") ) (SmartUI (POSI(position 303 373)) (COLI (left 0) (right 80) (top 0) (bottom 160) ) (visName "smartuiAether") (Data (slots "glyphstone_snowflakeA" "glyphstone_snowflakeB" "glyphstone_snowflakeC" "glyphstone_snowflakeD" "glyphstone_snowflakeE" "glyphstone_snowflakeF" "glyphstone_snowflakeG" "glyphstone_snowflakeH") (showHighlightEffect 1) (disableFlag "smartuiAether_killed") (clickSoundName "pickup") (KillOnEnd 1) (enabled 0)(enableFlag "dialog1_killed") (offsetX -40) (offsetY -200) ) ) #fire (GameAnim (POSI (position 57 311)) (SPRT (file gfx\backgrounds\z0-chamber\fire.ani ) ) (Data (enableFlag "minigame1_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)(enableSound glyphstone_lightsup_acropolis)) (visName "fire_stone") ) (GameButtonX (POSI (position 57 311)) (COLI (left 20) (right 160) (top 30) (bottom 250) ) (Data (enabled 0)(enableFlag "smartuiFire_killed") (clickEvent "STG1")(disableFlag "minigame1_completed")(showHighlightEffect 1) ) (visName "fire_button") ) (GameButtonX (POSI (position 57 311)) (COLI (left 20) (right 160) (top 30) (bottom 250) ) (Data (enabled 0)(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (clickMessage "menus\tutorials\z6-acropolis\msg3.txt")(disableFlag "minigame6_completed")(showHighlightEffect 1)) (visName "fire_button2") ) (SmartUI (POSI (position 57 311)) (COLI (left 20) (right 160) (top 30) (bottom 250) ) (visName "smartuiFire") (Data (slots "glyphstone_carbonA" "glyphstone_carbonB" "glyphstone_carbonC" "glyphstone_carbonD" "glyphstone_carbonE" "glyphstone_carbonF" "glyphstone_carbonG" "glyphstone_carbonH") (showHighlightEffect 1) (disableFlag "smartuiFire_killed") (clickSoundName "pickup") (KillOnEnd 1) (enabled 0)(enableFlag "dialog1_killed") ) ) #metal (GameAnim (POSI (position 595 356)) (SPRT (file gfx\backgrounds\z0-chamber\metal.ani ) ) (Data (enableFlag "minigame4_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)(enableSound glyphstone_lightsup_acropolis)) (visName "metal_stone") ) (GameButtonX (POSI (position 595 356)) (COLI (left 50) (right 100) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "smartuiMetal_killed") (clickEvent "STG4")(disableFlag "minigame4_completed")(showHighlightEffect 1) ) (visName "metal_button") ) (GameButtonX (POSI (position 595 356)) (COLI (left 50) (right 100) (top 0) (bottom 160) ) (Data (enabled 0)(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (clickMessage "menus\tutorials\z6-acropolis\msg3.txt")(disableFlag "minigame6_completed")(showHighlightEffect 1)) (visName "metal_button2") ) (SmartUI (POSI (position 595 356)) (COLI (left 50) (right 100) (top 0) (bottom 160) ) (visName "smartuiMetal") (Data (slots "glyphstone_metalbarA" "glyphstone_metalbarB" "glyphstone_metalbarC" "glyphstone_metalbarD" "glyphstone_metalbarE" "glyphstone_metalbarF" "glyphstone_metalbarG" "glyphstone_metalbarH") (showHighlightEffect 1) (disableFlag "smartuiMetal_killed") (clickSoundName "pickup") (KillOnEnd 1) (enabled 0)(enableFlag "dialog1_killed") (offsetY -150) (offsetX 50) ) ) #water (GameAnim (POSI (position 775 363)) (SPRT (file gfx\backgrounds\z0-chamber\water.ani ) ) (Data (enableFlag "minigame5_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)(enableSound glyphstone_lightsup_acropolis)) (visName "water_stone") ) (GameButtonX (POSI (position 775 363)) (COLI (left 0) (right 160) (top 30) (bottom 256) ) (Data (showHighlightEffect 1)(enabled 0)(enableFlag "smartuiWater_killed")(clickEvent "STG5")(disableFlag "minigame5_completed")) (visName "water_button") ) (GameButtonX (POSI (position 775 363)) (COLI (left 0) (right 160) (top 30) (bottom 256) ) (Data (enabled 0)(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (clickMessage "menus\tutorials\z6-acropolis\msg3.txt")(disableFlag "minigame6_completed")(showHighlightEffect 1)) (visName "water_button2") ) (SmartUI (POSI (position 775 363)) (COLI (left 0) (right 160) (top 30) (bottom 256) ) (visName "smartuiWater") (Data (slots "glyphstone_crystalA" "glyphstone_crystalB" "glyphstone_crystalC" "glyphstone_crystalD" "glyphstone_crystalE" "glyphstone_crystalF" "glyphstone_crystalG" "glyphstone_crystalH") (showHighlightEffect 1) (disableFlag "smartuiWater_killed") (clickSoundName "pickup") (KillOnEnd 1) (enabled 0)(enableFlag "dialog1_killed") (offsetX 40) ) ) #wood (GameAnim (POSI (position 389 259)) (SPRT (file gfx\backgrounds\z0-chamber\wood.ani ) ) (Data (enableFlag "minigame3_completed") (fadeOnEnable 1)(enabled 0)(enableDelay 1)) (visName "wood_stone") ) (GameButtonX (POSI (position 389 359)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (Data (enabled 0)(enableFlag "smartuiWood_killed")(clickEvent "STG3")(disableFlag "minigame3_completed")(showHighlightEffect 1)) (visName "wood_button") ) (GameButtonX (POSI (position 389 359)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (Data (enabled 0)(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (clickMessage "menus\tutorials\z6-acropolis\msg3.txt")(disableFlag "minigame6_completed")(showHighlightEffect 1)) (visName "wood_button2") ) (SmartUI (POSI (position 389 359)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (visName "smartuiWood") (Data (clickMessage "menus\tutorials\z6-acropolis\msg5.txt") (slots "glyphstone_mashroomA" "glyphstone_mashroomB" "glyphstone_mashroomC" "glyphstone_mashroomD" "glyphstone_mashroomE" "glyphstone_mashroomF" "glyphstone_mashroomG" "glyphstone_mashroomH") (showHighlightEffect 1) (disableFlag "smartuiWood_killed") (clickSoundName "pickup") (KillOnEnd 1) (enabled 0)(enableFlag "dialog1_killed") ) ) #minigame-final (GameAnim (POSI (position 368 0)) (SPRT (file gfx\backgrounds\z0-chamber\final.ani)(zOrder 10) ) (Data (enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (disableFlag "minigame6_completed")(enabled 0)(enableDelay 1)) (visName "final_stone") (Name FINN) ) (GameAnim (POSI (position 368 0)) (SPRT (file gfx\backgrounds\z0-chamber\final.ani)(zOrder 10) ) (Data (enableFlag "minigame6_completed" )(fadeOnEnable 1)(enableDelay 1) (enableSound main_glyphstone_lightsup_acropolis) ) (visName final_stone2) ) (GameButtonX (Data (enableFlag "minigame6_completed" )(enabled 0) (enableDelay 2.4)(enableDialog "menus\tutorials\z6-acropolis\msg4.txt")(disableFlag "dialog4_killed") (killOnDisable 1) ) (visName dialog4) ) (GameButtonX (POSI (position 389 100)) (COLI (left 40) (right 200) (top 0) (bottom 200) ) (Data (enabled 0)(clickEvent "STG6")(disableFlag "minigame6_completed")(enableFlag "minigame1_completed" "minigame2_completed" "minigame3_completed" "minigame4_completed" "minigame5_completed") (visName "final_button") (showHighlightEffect 1) ) ) (FxPulseAlpha (Data (name FINN)) ) #exit1 (GameButtonX (POSI (position 0 0)) (COLI (left 0) (right 128) (top 0) (bottom 300) ) (Data (clickEvent "QMAP") (exitArrow "exit_left_map") (showHighlightEffect 1) ) (visName exit1_left) ) (GameButtonX (POSI (position 896 0)) (COLI (left 0) (right 128) (top 0) (bottom 300) ) (Data (clickEvent "QMAP") (exitArrow "exit_right_map") (showHighlightEffect 1) ) (visName exit1_right) ) ############init dialogs######################### (GameModalDialog (visName "dialog1") (Data (fileName "menus\tutorials\z6-acropolis\msg1.txt")(delay 1)) ) ###################################################################### (UIMusic (Data (file snd/music/aether.ogg) ) ) ######################fadein########################################## (GameAnim (POSI (position 0 0)) (SPRT (file gfx\black.ani)(zOrder 100)) (Data (fadeOutStart 0) (fadeOutTime 0.5) ) ) ############init dialogs######################### )