// ODDE.h : main header file for the ODDE application // #if !defined(AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_) #define AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include #include "OriginServer.h" ///////////////////////////////////////////////////////////////////////////// // CODDEApp: // See ODDE.cpp for the implementation of this class // class CODDEApp : public CWinApp { public: CODDEApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CODDEApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CODDEApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() public: BOOL IsServerRunning() {return m_OriginServer.IsServerRunning();} BOOL IsServerNotFound() {return m_OriginServer.IsServerNotFound();} BOOL DoOneTimeDataTransfer(); BOOL DoOpenServer(CWnd *pWnd); BOOL DoWindowProc(CWnd *pWnd, UINT message, WPARAM wParam, LPARAM lParam); void OnClose(CWnd *pWnd) {m_OriginServer.On_WM_CLOSE(pWnd->m_hWnd);} BOOL SendData(int nRows, LPCTSTR lpszWksName, WORD wOrginDDEFormat); // we will have several dataset prepared before hand void StartRealTimeTransfer(CWnd *pWnd); void StopRealTimeTransfer(CWnd *pWnd); void ProcessRealTimeTransfer(int nEventID, CWnd *pWnd); //IV 04/07/99 t3291 FINISH_MOVE_DDEDEMO_32BIT BOOL OnCommandString(LPCTSTR lptsrCommand); //end FINISH_MOVE_DDEDEMO_32BIT void ToggleUseFloat() {m_bUseFloatDataType = m_bUseFloatDataType? FALSE:TRUE;} BOOL IsUseFloat() {return m_bUseFloatDataType;} void ToggleKeepColumnType() {m_bKeepColumnType = m_bKeepColumnType? FALSE:TRUE;} BOOL IsKeepColumnType() {return m_bKeepColumnType;} private: OriginServer m_OriginServer; //HANDLE m_hData[NUM_DATASETS]; int m_nTimerID; int m_nTimerRate; BOOL m_bUseFloatDataType; BOOL m_bKeepColumnType; public: CString m_strCmdLine; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_)