// OriginServer.h : header file // #include "ORGDDE.h" ///////////////////////////////////////////////////////////////////////////// // OriginServer class OriginServer : public CObject { public: OriginServer(); virtual ~OriginServer(); public: BOOL IsServerRunning(); BOOL IsServerNotFound(); BOOL ConnectServer(HWND hWnd, LPCTSTR lpCmdLine); BOOL IsFirstAttemptToConnect(); BOOL SendData(HANDLE hData, LPCTSTR lpcszItem, WORD wOriginDDEFormat); WORD GetOriginDDEClipboardFormat() {return m_cfDataWksheet;} //IV 04/07/99 t3291 FINISH_MOVE_DDEDEMO_32BIT int SendCommandString(LPCTSTR lpstrCommand); //end FINISH_MOVE_DDEDEMO_32BIT ///------------------------- DDE window proc commands void On_WM_DDE_ACK(HWND hWnd, WPARAM wParam, LPARAM lParam); void On_WM_DDE_TERMINATE(HWND hWnd); void On_WM_CLOSE(HWND hWnd); ///-------------------------- private: BOOL InitiateConnection(); BOOL StartNewServer(LPCTSTR lpCmdLine); BOOL CheckInitiateConnection(); private: HWND m_hwndClientDDE; /// if not NULL, attemp must have been made before HWND m_hwndServerDDE; /// DDE related WORD m_wAckState; INT m_nAckTimeOut; BOOL m_bDataTransfer; WORD m_cfDataWksheet; enum { INITIATE=1,ADVISE,UNADVISE,POKE,REQUEST,EXECUTE }; private: HANDLE GetSavedServerProcess() {return m_pi.hProcess;} PROCESS_INFORMATION m_pi;// if the server needed to be started by us, we should keep its info }; ///////////////////////////////////////////////////////////////////////////// const char szcTopicName[] ="ORG"; const char szcAppName[] = "Origin";