DISCLAIMER - just to be safe ---------- YOU RUN THIS SOFTWARE AT YOUR OWN RISK. THERE ARE NO KNOW ISSUES THAT CAUSE FATAL PROBLEMS, BUT I CANNOT BE HELD REPONSIBLE IF YOU LOSE DATA THAT YOU HAVE NOT BACKED UP OR IF YOUR HARDWARE SUDDENLY DEVELOPS A FAULT. The Pacman name is copyright of Namco, and all content within this game are based on the arcade machine of that name. ------ SPVMan ------ Hi all The other day I found myself with some free time, and didn't feel like working on Quake stuff, and as a big fan on Pacman, I've always meant to write my own version, and the SPV is the perfect platorm. So after a couple of days of coding, drawing graphics and ripping sounds, here we are. Of course this is heavily based on the Namco arcade original. All graphics have been made by my own fair mouse. The sound's are sampled from an original arcade machine - not sure of the legality of this, but if Namco wish me to remove them, I shall at their request. Many thanks to all the gang at MoDaCo for the words of support, honest criticism and bug finding - thanks guys/gals. If you spot any bugs, just let me know muff KEYS ---- Action key enters the game, and moves from the game over screen to the intro page Cursors control the character 2,4,6,8 also control the character now Backup key quits the game volume up / down - do just that, volume up and down Record button pauses/restarts the action HOW TO INSTALL -------------- 1. make sure your phone is app unlocked - see www.modaco.com if unsure how to do this 2. copy the exe from the zip onto the storage card of your phone 3. create a shortcut to the EXE 4. move the shortcut into the "\IPSM\Windows\Start Menu\Games" folder on the phone 5. on the phone, navigate to games folder and select the shortcut happy munching :) TIP --- - MAKE SURE YOUR KEYBOARD CLICK SOUNDS ARE SWITCHED OFF - THIS HELPS IMMENSELY WITH THE SPEED OF GAMES KNOWN ISSUES / MISSING FEATURES ------------------------------- - nothing outstanding HISTORY ------- F - fixed + - added V1.00 - 19th July 2003 F - blue ghosts are now slightly slower due to popular demand F - bug where red ghost would sometimes just circle the ghost pen + - background sound loop + - nasty hack to stop the occasional ghost getting caught on the left edge of the ghost pen (cant find the orignal cause) V0.97 - 23rd June 2003 F - somewhere along the line ghosts stopped being scared of the powerpill - back in now - thanks Akarno V0.96 - 22nd June 2003 F - ghost pattern got tweaked in V0.9 - reset to previous behaviours now V0.95 - 22nd June 2003 - very sorry to those that got V0.9 F - memory was silly on V0.9 and so it didn't run on some phones - this version is FAR better, I've more than halved the memory footprint V0.9 - 21st June 2003 - sorry for the delay folks F - new sound library - Hekkus Sound System - http://www.shlzero.com - so sounds can now mix - all internal sound code reworked to fit this new engine + - proper volume control, not just on/off toggle F - game speed is now faster from level 2 - due to popular demand F - added fps counter into debug + found a HUGE time sapping routine - rewritten now - everything smooth at 60fps :) - not that you really see the difference, the way the code was already written, frame rates had to fall pretty low before you'd notice a slowdown F - registry saves are now going where they really should + - switches off keypress sound whilst you are playing, then resets them on exit - this can make a big difference to gamespeeds - so altough not strictly a good thing to do, it makes sense to do from a playability point of view F - tiny fix to exit code so that top bar is not corrupt on exit F - if you lost your last life with the fruit on the screen, and then restarted quickly - the fruit was still there - fixed now + - cutscenes ;) V0.11a - 27th March 2003 F - fix to sound loop error on ghost powerup still playing when all 4 ghost had been eaten V0.10a - 26th March 2003 + pause mode added + ghosts now bounce in the starting pen + new sound effect whilst eyes are running back to base F lots of changes to ghost behaviour code F ghosts now come straight back out of the pen when regenerating - no waiting - (which was my original code before I got clever :) F extra life only at 10000, no others!!! eek! F highscore limit now increased to 9,999,999 - challenge for fumaras :) F 'Ready!' message + pause at start of new life (was already present between levels) F game is faster to start off with V0.09a - 25th March 2003 F fruit sound now slightly louder + small pause to hear it + now saves hiscores + sound on/off setting F allowed the system an extra few ticks per game cycle to help stop slowdowns - sound call are the biggest cause of this problem I suspect - may go to Fmod in the future F ghost are now slower when edible V0.08a - 24th March 2003 + better catch code for potential sound loop errors - hopefully the last :( V0.07a - 24th March 2003 + improved control system including new predictive direction ability + better catch code for potential sound loop errors V0.06a - 24th March 2003 F you can no longer eat respawned ghost when the timer is still going - well spotted Gorkster - I hadn't tried eating a respawned ghost before, can't think why not :) F ghost speeds got silly on later levels - so they've been adjusted throughout V0.05 - 23rd March 2003 F bug meant no fruit in the statusbar - fixed now V0.04a - 23rd March 2003 F ghost wandering from pen bug - thanks to Monolithix for spotting this one + numeric pad also mapped now V0.03a - 23rd March 2003 F - end of level sound bug V0.02a - 23rd March 2003 + sound on/off toggle + fruit appear + sound effects F occasionally ghosts break outside the maze F ghost path finding is slow/weak F no levels - speedups V0.01a - 21st March 2003 - first public release DISTRIBUTION ------------ This game may only be distributed with this text file, and may NOT be charged for in any way. THANKS ------ - Gersen for the great Hekkus Sound System - http://www.shlzero.com - Dade for testing - All the gang at MoDaCo for their support Contact ------- spv@jiggle.fsnet.co.uk (will help me sort emails)